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         RailGunner Squad Ice In Summer 
        Technically
         they are Pathfinders. They know this. They know that their job is to 
        carry Pulse Carbines to pin the enemy while shining Markerlights all 
        over the place for others to use to guide their shooting. 
        But
         the troopers of Ice In Spring (like their compatriot squad Ice In 
        Summer) are all Gun Nuts. They loves them the Rail Rifles. They loves 
        them plenty. 
        It
         is everything that the poor experimental A.I. Commander Drone 'Gigo 
        Fubar' can do to deal with these irrational Tau. They sleep with 
        their rail rifles, holding them tight like lovers. They spend most of 
        their free time polishing their rail rifles. Ask them how they are 
        today, and they will tell you about the status of their rail rifle. 
        Gigo
         Fubar has big shoes to fill, even though the hovering Command Drone 
        has no feet - it is the first of it's kind, to lead living Tau as a 
        superior officer. This experiment in the advancement of artificial 
        intelligence is not one welcomed by most Tau, but fortunately, as 
        long as Gigo agrees that 'Rail Rifles Are Just The Best!!!', this is 
        one group of organics that are willing to accept command by a machine person. 
        And
         Gigo Fubar, like the rest of the experimental Drones of Vas'Quez 4, 
        does feel like a person. He was programmed that way, after all. 
        The
         only thing Ice In Summer like better than polishing their rail 
        rifles is shooting them, and among all of the Vas'Quez 4 force, they 
        alone are eager and happy when trouble starts. 
        After
         all, it is another chance to prove that rail rifles rule. 
        
         
           
         About
          the Miniatures: 
         A
          rail rifle Pathfinder is the first 40K miniature I ever purchased 
         and painted.
          I really liked these figures, and linear acceleration weapons are 
         just plain interesting. I once saw one demonstrated in my high 
         school; some of the cleverer students in the engineering classes had 
         built one. It shot a big hole in a massive chunk of concrete, and it 
         did so with but a whisper... and no moving parts. 
         The
          most interesting model of my Rail Gunners is my lone female 
         Pathfinder, who I constructed with her helmet off, placed on a nearby 
         rock. I hand sculpted her head, trying to make rounder features than 
         the typical Tau, so that she would look... female. 
         The
          idea of having one Pathfinder team led by an experimental Drone that 
         'counts as' a commander came from my local shop being out of any 
         Pathfinder Commander models. However, in retrospect, I like it 
         better. It is more interesting and colorful than just having another 
         stock appropriate model, and it fits my theme of the Vas'Quez mission 
         being a grab bag of misfits and experiments that no other Tau force 
         would ever put up with. Gigo Fubar adds a little something extra, I think. 
         My 
         second Squad, Ice In Spring is identical to Ice in Summer save 
         that the commander is a normal Pathfinder Commander model.  
         Shas'Ui Cloud Mountain is there, but not as colorful as Gigo Fubar... 
         but good as a contrast between the two teams. 
          
        
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         About
          the Army Card: 
         Grenades
          are really mandatory, to me, for Tau. The Tau just plain suck at 
         melee, and need every advantage they can get, especially against 
         being assaulted. 
         My 
         biggest beef is that in order to use Pathfinders at all, the rules 
         demand that I include a Devilfish transport in my army... which I 
         would never want to use for my Pathfinders. It is a bothersome and 
         arbitrary rule which I do think exists only to sell more Devilfish 
         models. I am fortunate in that the way I choose to save money, in 
         buying a discounted box set, included a Devilfish as part of the set. 
         The
          worst bit of all, though, is that I can only have ONE Pathfinder 
         team per Devilfish  I own. I have to have a tank for each and every 
         Pathfinder team. This means that I can only use one of my two teams, 
         pretty much ever, because I don't see myself buying a second 
         Devilfish, just to satisfy this stupid, ridiculous rule. I mean, 
         think about it... A Devilfish can hold 12 Fire Warriors and their 
         weapons with ease, but if those guys are called 'Pathfinders', then 
         suddenly only four will fit, and they won't even come out to fight 
         unless they have a guaranteed ride waiting for them - even if they 
         never use it once, ever. 
         I
          submit the Devilfish Pathfinder rule as the most arbitrary and 
         idiotic rule in all of W40K. 
         Still,
          I really wanted to have rail gunners in my army, and they have 
         proven their worth. 
         On 
         several occasions, these gun nuts have managed to blow away far 
         distant and very dangerous individual enemy commanders and figures, 
         ones that no other unit could touch. 
         I 
         like my Railgunner... Pathfinder... teams. 
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