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         Kroot Carnivore Squad "Good Meat" 
        Much
         Gristle is a wily old Shaper, guiding the carnivorous Kroot warriors 
        to devour only those meats that 'feel right' to his shamanistic 
        ways... which provides them with the new DNA they need to mutate 
        their next generation into more formidable forms. The Kroot are slow 
        shapeshifters, what they eat, over generations, they become. 
        Unfortunately,
         since their kind joined the inclusive and multicultural Tau Empire 
        as citizens, the many social laws and customs they must endure have 
        severely limited access to new meats. Much Gristle often worries that 
        the Kroot are being made soft, domesticated, by the Tau. And, he is 
        pretty much correct. 
        Given
         the chance to 'Serve The Common Good' by deploying to a frontier 
        world, Much Gristle and his carnivore squad felt glad at the hope of 
        finding new and exotic meat away from the disapproving eyes of the 
        Tau castes. Perhaps here, on the distant planet Vas'Quez 4,  
        tough, dangerous beasts could be devoured to improve the genetic 
        lineage of the Kroot people. 
        How
         unfortunate that Vas'Quez apparently sports no native animal life, 
        only endless bush-strewn wastes of desert, and dense steaming jungles 
        with not even insect life to feed on. Why is Vas'Quez so barren? Much 
        Gristle does not care for cosmic mysteries. What he wants is meat. 
        Someone has been cheated, and he is pretty sure it is the Kroot. 
        If
         he could signal a passing Kroot starship, he and his squad would 
        leave and become mercenaries. Unfortunately, there are no passing 
        starships out here. 
        But,
         apparently, there are some secretive Eldar. 
        This
         might not be so bad. 
        They
         look.... tasty. 
          
        
         About
          the Miniatures: 
         I
          was fairly conservative with my Kroot, a decision I kind of regret.
          There is so much that can be done with the mutable Kroot, and I have 
         since seen some astonishingly colorful and even heavily modified 
         Kroot online and in White Dwarf... Kroot all shades of the rainbow, 
         Kroot with wings, Kroot with weird legs or strange arms, or even 
         horns. My Kroot are fairly bland, swampy green, rather stock Kroot. 
         It fits the backstory fluff, but still... 
         I 
         made my Kroot Shaper 'Much Gristle' custom, however, not knowing 
         there even was an official model of a Shaper at the time. My custom 
         Shaper carries a second gun, a gifted Tau rifle across his back, and 
         wears a skin cape with bloody bones in it. He also carries an unnamed 
         hunk of ribcage, in case his squad wants a mid-battle snack. 
            
         I 
         constructed him wielding a knife to make him look more fierce. I also 
         added warpaint spots all over his body, much like some African tribes 
         paint on themselves, prior to intertribal warfare. It helps 
         differentiate Much Gristle as both a Shaper, and a Kroot shaman. 
         Among
          the tiny customizations I did do to my Kroot is one Kroot with a 
         sniper sight on his bladed Kroot Rifle, blood stains on several of 
         the blades of many warriors, one Kroot (I consider it to be a Shaper 
         in training) that carries a bone as a weapon, and all have three 
         stripes of teal warpaint smeared across their skulls.  | 
         
        
         About
          the Army Card: 
         The
          Kroot are fierce but unarmored, the Shaper gives them the only save 
         they have, and that is very poor. However, the Shaper has a marvelous 
         three wounds which makes him easily my toughest fighter. Kroot can 
         attack twice per turn in melee, and the Shaper thrice, which is also 
         nice. Basically, if they can get somewhere intact, they can dish out 
         the violence. The problem is using terrain to get them where they can 
         be useful. 
         I 
         have had some successes with the Kroot, though: in one game they 
         slaughtered an Eldar Viper in a mass assault, and they have killed 
         their weight in Guardians at least once. 
         Some
          players don't value the Kroot, and I can see their point... they 
         lack any armor. But even so, I rather like them. They are colorful, 
         they help underscore that the Tau include other species in their 
         empire, and they are just a swell meat shield for my more valuable 
         Fire Warriors. 
         Sorry
          Kroot. You are basically a wall of ablative armor made out of flesh. 
         'Good Meat', indeed. 
         That
          said, if the Kroot and their shaper can find some kind of cover, 
         especially forest, and shoot... they can pump out 12  shots in 
         one turn, doubled to 24 if the target is within 12". That is 
         impressive... for as long as it lasts. 
         Additionally,
          I have nothing but respect for the Kroot leader, the Shaper. With 
         three wounds, and the capacity to dish out SIX strength 5 melee 
         attacks - 3 Attacks with those double-bladed rifles that hit twice 
         in close combat - he is basically a one man army. If he assaults, he 
         gets an additional die, raising his melee for that one attack to seven 
         slashing attacks. Definately a one Kroot army. Rather heroic. 
          
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